![]() It’s not that Untitled Goose Game needs senseless acts of killing and splashes of human viscera to compete with other games. By comparison, Untitled Goose Game has me waiting for a groundskeeper to check on some veggies so I can filch his keys. In a Hitman game, I might steal a waiter’s disguise to enter a restaurant’s kitchen, where I can spill oil so that my mark, on their way to the restroom, slips into a deep fryer. In so many stealth games, this second bucket would contain the murder missions, in which I must first figure out what the game wants me to do, then wait patiently for a chance to test my theory, and then either succeed, repeat the test in case of human error, or try a new theory. ![]() House House has done an admirable job coming up with dozens of things for a goose to do with its limited abilities, though most fit into two traditional stealth genre buckets.īucket one: I sneak into a guarded zone (like an outdoor shopping area overseen by a clerk) and sneak out undetected with any number of items.īucket two: I wait for a character to complete their endlessly looping routine so that I can drop a bucket on their head at the right moment - or whatever other trouble I’d like to cause that relies on getting an unsuspecting victim to be in the right place at the right time (or in their case, the wrong time). As the goose, I squat, flap my wings, waddle, bite, and honk, the latter being particularly good at startling folks when they’re trying to sip a cup of tea on the patio or throw a dart at the pub. Thankfully there’s a 25% launch discount that makes it much easier to snap up and there is also some end-game content, so even if you do finish it in an afternoon, there are things you can come back to a little later.Please forgive my Britishisms, but the game was made in Melbourne and the vibe is distinctly United Kingdom, favoring pratfalls and slapstick in the mode of Mr. After just a couple hours, you’ll have honked havoc through the entire game, and while that means it doesn’t outstay its welcome, it does makes the £17 price feel a bit dear. The only real downside I can give you is that the game is rather short. I love it, and I want more games like this. This game is your inner six-year-old being an absolute bastard to people and getting away with it because you’re freaking cute. ![]() Suddenly you’re off, sprint-waddling your way around the garden, honking tunelessly into the instrument in delight while leading them on a merry goose chase, all just because you thought it would be funny. The dynamic tinkles of piano in the soundtrack also work perfectly – it’s a little reminiscent of something like Pink Panther, the way it provides an underlying tension which builds to a crescendo when someone spots you carrying a harmonica. The art style and colours are simple and vibrant, popping beautifully off the screen. ![]() Things reset quickly though, the residents putting things back where they were or simply giving up and returning to their routines to let you try again.īut this minimialist theme runs through more than just the mechanics. Sometimes that can frustrate just the tiniest bit, when you think that you’d done enough to snap at someone’s shoelaces, you get spotted from someone off screen – the camera’s focus can get a bit confused when shifting to frame different people, even at the maximum zooom – and you get buffeted when the slightly faster than you humans catch up to you. Simplicity is a core concept in this game – with so few ways to actually interact with the world around you, it has to be. ![]() It’s funny, it’s silly, and it’s an absolute delight to put in front of people and watch their reactions as events unfold. There’s absolutely no reason why a goose would choose to do any of these things in real life, but that’s what makes the game so incredible. As the game progresses you can lock a kid in a phone box, break someone’s prized vase, or steal someone’s slippers just for the hell of it. Other tasks that you get on this very first to-do list include stealing the rake and dragging it into the lake, having a picnic and making the old man hammer his thumb. Either way, this town is your oyster and you are the beady-eyed devil that rules it. Do you pick up the radio to draw the old man’s attention and run through the gate when comes out looking to turn it off? Do you peck the tap that turns on the hose pipe, causing him to open the gate so you can slip inside? Perhaps neither suit your stealthy play style and you’d rather search the perimeter for the hole in the hedge and slip inside entirely unnoticed. How you do this is entirely up to you the game is ostensibly linear in that it has four defined levels, but there are no fewer than three ways you complete this one task. The very first item on your list of devilish things to do is break into an old man’s garden. ![]()
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